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	<title>Comments on: GAME Model: Activities</title>
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		<title>By: Lisi</title>
		<link>http://www.brain-basedlearning.com/game-model-activities/#comment-883</link>
		<dc:creator>Lisi</dc:creator>
		<pubDate>Thu, 19 Jan 2012 19:51:55 +0000</pubDate>
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		<description><![CDATA[Yes - the &quot;flow&quot; experience is crucial when discussing engagement, however  in this draft I didn&#039;t go into it since there has been so much written about it. In general, I would say that rules and boundaries, and the ability to suspend disbelief, are valuable features in a learning environment.]]></description>
		<content:encoded><![CDATA[<p>Yes &#8211; the &#8220;flow&#8221; experience is crucial when discussing engagement, however  in this draft I didn&#8217;t go into it since there has been so much written about it. In general, I would say that rules and boundaries, and the ability to suspend disbelief, are valuable features in a learning environment.</p>
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		<title>By: David Gibson</title>
		<link>http://www.brain-basedlearning.com/game-model-activities/#comment-877</link>
		<dc:creator>David Gibson</dc:creator>
		<pubDate>Thu, 19 Jan 2012 17:14:56 +0000</pubDate>
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		<description><![CDATA[I like the mapping aspect you outline. in addition to this, or riding alongside it, is the experience of being &quot;in a game&quot; - which has some other features. Temporary suspension of disbelief, submission to rules and boundaries, the magic of being in an alternate reality, freedom and delight in discovery and experimentation, and more and I associate these with &quot;game play&quot; as well - possibly as conditions for the kind of learning that games promote.]]></description>
		<content:encoded><![CDATA[<p>I like the mapping aspect you outline. in addition to this, or riding alongside it, is the experience of being &#8220;in a game&#8221; &#8211; which has some other features. Temporary suspension of disbelief, submission to rules and boundaries, the magic of being in an alternate reality, freedom and delight in discovery and experimentation, and more and I associate these with &#8220;game play&#8221; as well &#8211; possibly as conditions for the kind of learning that games promote.</p>
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