Articles tagged with: theories of learning

[2 Jan 2012 | 2 Comments | 24,849 views]

Goals – Activities – Mechanics – Environment
Environment
Design a game environment (game world) that support the chosen mechanics, provides engaging gameplay scenarios, and supports a game narrative that places the learning content within the game context.
Although this is the last step that I’m discussing, it is certainly not the least important. This is where all the previous steps come together in a satisfying way. In this step, the designer creates an overarching framework for all the content that’s been outlined in the previous steps.
Context is important in learning – people tend …

[2 Jan 2012 | 3 Comments | 12,040 views]

Goals – Activities – Mechanics – Environment
Mechanics
Choose gameplay mechanics that allow the player to perform the game activities. There should be enough different mechanics to keep gameplay from becoming repetitive, but not too many that they’re hard to keep track of. Players should be spending time learning the game content, not how to play the game.
“Mechanics” is a term that can be defined in many different ways in different contexts – especially when differentiating between digital and non-digital games (Rogers, 2010). However, for this discussion it refers to the …

[1 Jan 2012 | 2 Comments | 14,720 views]

Goals – Activities – Mechanics – Environment
Activities
Define learning activities (things you would do in the classroom with students) that support the learning goals. Map these to game activities that can be used to create gameplay that will support the learning goals.
Gameplay is the core of the player’s experience when interacting with an educational game (Kiili, 2005a) and is what keeps players motivated and engaged throughout the game (Costkyan, 2002). Educational games have often failed because quality gameplay took a back seat to educational aspects of the game (Kiili, 2005a). However, …

[29 Dec 2011 | 3 Comments | 4,586 views]

Goals – Activities – Mechanics – Environment
Goals
This step of the GAME design process focuses on the instructional design aspect of educational game design. The first stage of any instructional design analysis should be to identify the learning goals for the project and to write up a list of specific instructional objectives. There are 4 steps to this process, represented by the acronym DATA:

Determine instructional needs – why do we need to create this game? What should players be able to do that currently are not?
Analyze learners – who will …

[27 Dec 2011 | 8 Comments | 11,213 views]

There is a general agreement among researchers that games, when used properly, can be a useful educational tool, providing important narrative context for learning. However, there is no accepted design framework that successfully combines instructional design theory and game design. Most research to date has focused on efficacy, rather than prescribing implementation.

[24 May 2010 | Comments Off on It’s not what you know, it’s how you know it | 1,970 views]

It’s not what you know, it’s how you know…that you know it… (huh???)
What’s an educational technologist to do? Objectivism, constructivism, behaviorism, cognitivism, there are many isms that don’t seem to get along very well. Although each perspective seems to reflect at least some part of reality, there is little middle ground to reconcile all these varied theories. Reality either exists and is revealed to us as we learn, or there is no reality outside of what we think we know. Each theory seems to exclude the world view of the …