Articles tagged with: learning quests
Lee Sheldon has published a book describing how teachers can set up their classrooms to mimic a game environment. This consists of (among other things) turning “assignments” into “quests,” allowing students to choose the quests they’re interested in, and using XP (experience points) earned by completing quests for grading purposes. The idea is to create a risk-free environment where students can be more creative than in a traditional class and even become mentors as they help other students get through their own quests.
Sheldon and others who have tried this method …