[28 Jul 2015 | No Comment | 30 views]
Book Review: Video Games and Learning

Video Games and Learning: Teaching and Participatory Culture in the Digital Age, by Kurt Squire
About the author: Kurt Squire is an assistant professor of Educational Communications and Technology at the University of Wisconsin-Madison and is Director of the Games, Learning & Society Initiative.
Summary: “Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the ”gamer generation?” This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of …

[28 Jul 2015 | No Comment | 30 views]
Book Review: Video Games and Learning

Video Games and Learning: Teaching and Participatory Culture in the Digital Age, by Kurt Squire
About the author: Kurt Squire is an assistant professor of Educational Communications and Technology at the University of Wisconsin-Madison and is Director of the Games, Learning & Society Initiative.
Summary: “Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the ”gamer generation?” This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of …

[3 Jan 2014 | No Comment | 3,901 views]
5 Myths About Kids and Computers

When speaking to teachers and parents about teaching computer skills to their kids, there are a few things that adults tend to assume about how kids use computers. Many of these things are simply not true, at least in my experience of teaching digital storytelling, animation, and web design to middle and high schoolers. I think an English class that uses, for example, toondoo.com to create comic strip versions of stories that kids might be reading or writing in class, will go a lot smoother if the teacher is aware …

[10 Dec 2013 | No Comment | 12,142 views]
Picture It: Comics As Teaching Tool

Comics are educationally effective because they create a story (Mallia, 2007). Narrative is a powerful tool in teaching, and provides necessary context for a learner to assimilate the new information into existing cognitive schemas (Nelson, 1989). Since comics are meant to be humorous and entertaining, they can use fantasy to simulate scenarios where a certain concept has been taken to the extreme – sometimes the best way to really understand the uniqueness and limitations of a new concept.
Because they are primarily visual, comics are appealing to younger children who might …

[9 Dec 2013 | No Comment | 1,640 views]
Does Video Support Learning?

Does video support learning?

[9 Dec 2013 | No Comment | 1,971 views]
The Play’s The Thing

Anyone who has ever watched kids play knows it can be serious business. “I’ll be the mommy, you be the dog.” “No, the mommy has to have a baby, not a dog. Besides, I’m a girl – I have to be the mommy.” There are always rules to follow, mistakes to be made, and do-overs to be held. Kind of like life, but with unlimited chances (at least, until the crying starts and someone storms off slamming doors). Games are a great opportunity to role play and learn about different …

[6 Dec 2013 | No Comment | 2,191 views]
Interactive Storytelling with Scratch

Create “Choose Your Own Adventure” stories with Scratch
Elisa Gopin – Interactive Storytelling