Play, as an educational tool, increases engagement in deep learning. Games consist of virtual problem solving environments.
The art of storytelling has been used for centuries to entertain and teach by providing context to information and creating meaning for the learner.
A critical look at specific games that are relevant to the field of GBL. Includes both commercial games and games specifically created for the education market.
Thoughts on various current ideas and events in the educational world and edtech in general.