Finding and Evaluating Great Educational Games

12 November 2013 3,816 views No Comment

IGI Global Announces New Title: Transforming K-12 Classrooms with Digital Technology

 book-coverHershey, PA – October 2013 IGI Global, an international publishing company specializing in high-quality research publications in the fields of educational technology and information technology management, is pleased to announce the September release of Transforming K-12 Classrooms with Digital Technology, edited by Professor/President Zongkai Yang (Central China Normal University, P. R. China), Professor Harrison Hao Yang (State University of New York at Oswego, USA & Central China Normal University, P. R. China), Professor Di Wu (Central China Normal University, P. R. China), and Professor Sanya Liu (Central China Normal University, P. R. China). This new publication features a chapter entitled “Finding and Evaluating Great Educational Games”, written by Elisa Gopin, M.E.T., (Lifelong Learner, Israel).

“In recent years, digital and social technologies have been changing the way we teach and learn. Interactive whiteboards vs. blackboards, e-books vs. printed textbooks, handheld devices vs. stationeries, computer-mediated communications vs. face-to-face communications … our classrooms are experiencing an accelerated process of evolution. Today, a classroom is no longer just an isolated physical space in which the “one size fits all” type of teaching and learning takes place – a predetermined number of students all learn the same thing at the same time from the same person in the same way in the same place with four walls for certain hours per day. Instead, the ongoing classroom is a far more personal, social, and flexible learning community where teachers can empower students with 21st century skills and create exciting new learning opportunities for promoting problem solving, critical thinking, and collaboration skills among their students. Students can interact with other students, gain from their experiences, and construct their own knowledge within digital technology.” – Preface, Transforming K-12 Classrooms with Digital Technology.

Digital and social technologies are changing the education field. Interactive whiteboards and blackboards, e-books, and computer-mediated communication are accelerating the processes of the evolving classroom. These technologies continue to support problem solving, critical thinking, and collaboration skills among students. Transforming K-12 Classrooms with Digital Technology brings together research and practices regarding digital and social technology integration in the K-12 classroom. By sharing practical and conceptual aspects of using digital and social technologies as tools for transforming K-12 learning environments, this reference source is essential for teachers, support staff, school and district administrators, college students, and researchers working, teaching, and learning in the digital era.

For more information on Transforming K-12 Classrooms with Digital Technology, including a complete table of contents and brochure, please visit: This title is also a part of the Advances in Early Childhood and K-12 Education (AECKE) book series, which aims to present the latest research on trends, pedagogies, tools, and methodologies regarding all facets of early childhood and K-12 education. For more information, visit

About IGI Global

Established in 1988, IGI Global, headquartered in Hershey, Pennsylvania, is a leading academic publisher of books, journals, encyclopedias, teaching cases, proceedings, and databases. Offering premier and peer-reviewed content to international researchers, librarians, and universities, their publications focus on the utilization and management of information science and technology in areas such as: education, social science, library and information science, healthcare, business management, public administration, computer science, and engineering. More information at:

Elisa teaches online professional development courses for teachers at
Register now for Teaching With Games - starts Monday January 4, 2016. Save $50 - Register by December 7, 2015!

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